Archive for virtual reality

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Augmenting Reality

The current definition of “augmented reality” is when extra abstracted information is added to our view of reality. This is mostly envisioned as being overlays of information that are added to a viewing device, like a heads up display. The viewer can look around and see a real viewscape, but they are also offered a […]

When Virtual Worlds Become Larger Than the Real World

Virtual and augmented environments are becoming more complex and more vivid as computing and graphics power grows. By networking many computers together and sharing the processing capability, it becomes possible to create massive virtual environments that are certainly larger than the total space within which most of us live our lives. In the near future, […]

No Windows in Space

Many representations of life in space include windows in the walls of space ships and space dwellings. There will be no windows in space. As an engineering consideration, windows are “factory installed leaks”. Our electronics continue to grow smaller, more flexible and are starting to become built in to everything in our environment. It will […]

Things To Do With a Supercomputer

For the purpose of creating a task list, the definition of supercomputer can be loosely expanded to include clusters, grids, clouds and all forms of conglomeration of a large amount of computing power. MODELING Weather forecasting – a complex three dimensional fluid dynamics model being constantly recalculated with a massive amount of dynamic data being […]

World Builder

Bruce Branit shows us how we will create virtual worlds: World Builder – [youtube.com] A strange man uses holographic tools to build a world for the woman he loves. This is a short by filmmaker Bruce Branit known also as the co-creator of 405. BRANITFX – [branitfx.com] 405 – [405themovie.com]

Projected Reality

We have become accustomed to the term, “virtual reality” and can understand (mostly through science-fiction) how it may have a profound future influence on our lives. Perhaps the term, “projected reality” is more apt. Or we can create several different categories. Projected realities come in two primary forms: Remote projected reality – an actual reality […]

Playspace Environment

When pico projectors are integrated with Kinect-like interfaces, we’ll have a fully embedded “Minority Report” interface, where every surface is a monitor and we interact with our surrounding environment with our entire body, instead of just our fingers. When the playroom is the computer – [physorg.com] The prototype of the Playtime Computing system consists mainly […]

AR Haptic Floor Tiles

Augmented-Reality Floor Tiling – [technologyreview.com] Researchers at McGill University in Montreal, Canada have developed floor tiles that can simulate the look, sound and feel of snow, grass or pebbles underfoot. Such a tool could perhaps be used for augmented reality applications, tele-presence, training, rehabilitation or even as virtual foot controllers. The modular “haptic” floor tiling […]

VISOR

The Visual Information SOuRce (VISOR) device evolved from several sources including eye-glasses, contact lenses and various types of heads-up displays. Augmented reality technology added information to all of these interfaces as well as other devices. Advances in 3-D techniques enhanced heads-up displays to create full stereoscopic presentations. As nanotechnology became routinely embedded in most common […]

Claytronics

Claytronics is a concept that combines nanotechnology and modular programmable robotics to create what is also called programmable matter, programmable grit, dynamic physical rendering or synthetic reality. Very small components, called claytronic atoms or catoms, have the ability to move and morph into shapes controlled by a communications network. Claytronics-Discovery Channel Feature – [youtube.com] Discovery […]