Cross reality

MIT’s Media Lab has a team working on integrating real world data into virtual worlds. The project uses the Second Life virtual world from Linden Labs to extend perception across the virtual interface and back into the real world.

A Realer Virtual World

According to Paradiso’s plan, anyone in the building wearing a small electronic badge can walk up to one of the small screens and peer into a landscape in Second Life and communicate with users. Second Life users will likewise use the screens to look into the real world through floating windows in the virtual world, watching passersby or even remotely sitting in on meetings.

“These devices are designed to be like wormholes that let you tunnel through to a second reality,” says Paradiso. “Second Life is detached. We’re tying it into the real world.”

The result, says Paradiso, will be a physical building that users can access from anywhere in the world. And unlike other “virtual meeting” setups where users’ digital avatars awkwardly sit around a virtual conference table in Second Life or another constructed world, an X-Reality meeting would take place largely in the real world, with some virtual world users participating via Paradiso’s “wormholes.”

“We’re just extending human perception through these nodes,” says Paradiso. “We’re funneling bits back and forth to the virtual world.”

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